Manhunt App
2025 - 2026, tauri, rust, react, mobile
Live location tracking and playback for the game "manhunt"
About This Project
This is a side project I’ve been working on-and-off with for a bit. The idea is a live location tracking app for when you’re playing manhunt.
The primary purpose is to display a replay of everyone on a map as the game goes on. Additionally, during the game, hiders’ locations can be sent to seekers to keep the hiders on their toes. I also have logic written for a powerup system, but not 100% sure how I want to implement it yet.
I made the bulk of the app in Rust. I’m using matchbox for transport. It’s a WebRTC implementation so all my netcode is peer-to-peer. There’s no real authority after the game starts, I have a concept of “host” in the lobby but that’s just for changing settings and starting the game.
I’m proud that so far the peer-to-peer is working out; it means data privacy is easy since location data is never sent to me server. Speaking of my server, I’m using matchbox_signaling to create a signaling server that handles matchmaking players.
The actual app part is made with Tauri. I have a fairly minimal UI made in React; it mostly fetches and displays state from my Rust code where the actual logic of the game is being processed. For the map I’m using leaflet.
Hopefully I’ll get this done soon. I’m pretty proud of (some of) the code!